Rules

1. DRAFT- The draft order will be based on final standings (after playoffs). It will be a snaking draft order (1-10 in round 1, 10-1 in round 2, and so on until the draft is completed). The draft date will be set closer to the beginning of the season with the draft taking place most likely 2-3 weeks prior to the season start. All efforts will be made to start the draft when all GMs can be available online. (via ICQ or email). This will speed the process up. If that cannot be done, the draft will be done online via message board. Please keep track of the draft order, if you know your pick is soon, stick close. If you know you will not be available when your next pick is up, you may send a list of choices to the commissioners in your order of preference and your selection can be made for you.

2. SCORING SYSTEM- We will use the same scoring system as we did last season, which is the head to head system. This system will be explained in greater detail in a later section.

3. ROSTERS- Each team will consist of 25 players. You are allowed no more than 5 goaltenders and must have at least 6 defensemen. You do not have to have the full 25 players, but must at least maintain the 6 defensemen. In addition this will be a rollover league. Next season you will be able to protect 5 forwards, 3 defensemen, and 2 goalies, plus a Forward or defenseman. You do not need to protect that many players. Any empty spots that are left will be filled at the end of the draft using the draft order.

4. TRADES AND FREE AGENTS- Trades can be made as often as you like. The only requirement is stated in section 3. No more than 5 goalies and at least 6 defensemen. In addition you may sign 1 free agent per week, from midnight Sunday morning Eastern Time through 11:59pm the following Saturday night. In the event that a new GM takes over a team, that GM will be given 3 additional transactions during that first week.

5. INJURED RESERVE- Each team will have one injured reserve spot. If a player gets injured you may place him on the IR and pick up a free agent and maintain your rights to your player. This means that you place a player on IR and sign a replacement for the player. The signing of the player to replace the player placed on IR doesn't count as your free agent move. It doesn't mean place a player on IR, sign his replacement and then also release and sign two different players. To be eligible for placement on IR, your player must be listed by the NHL as “out for at least a period of two weeks. Players listed as “Placed on IR” and “out indefinitely” are also eligible. Once a player returns to his NHL team you must activate him within at least 2 games on our schedule. If that is not done, any lineups submitted after that point will be ineligible and the games will be forfeited. So please, keep an eye on your injured players, as they tend to return earlier than expected. Also, you must keep your player on your IR for the two week period, except in the case of his return to his NHL club. You cannot put a player on IR for 1 or 2 games, just to pick up an active player. Holdouts are NOT eligible for placement on IR. Example: Owls place Arnott on IR and sign Madden to replace him. This is valid and doesn't count as a FA move. Again, Owls place Arnott on IR and sign Madden to replace him, and then release Joe Schmo and sign Simon is not a valid move unless you are counting the second part as your FA move for the week.

6. LINEUPS- Lineups must be turned in prior to the start of the first scheduled game on game night. Lineups submitted via the website will be emailed to each team in the league. If you need to make a change to your lineup once it has been submitted (but before the deadline) you may email that change to the commissioners. As a courtesy, you should also send those changes to your opponent. You can submit your lineups as far in advance as you like and make last minute changes on game night. If you will be out of town or away from a computer, multiple lineups may be submitted, using the date feature on the website. Late lineups will not be accepted. 4 missed or late lineups over the length of a season (or 3 consecutive) will be cause for dismissal from the league. If you know you will be unable to submit a lineup for a particular night, please try to contact someone in the league to submit one for you.

7. SEASON- Each team will play 50 games. There will be 2 conferences of 5 teams. The top 4 teams will make the playoffs. The top team will play the 4th team in each conference in the 1st round in a best of 5 series. The 2nd round will be the remaining teams in each conference ( a best of 7 series). The finals will consist of the conference winners in a best of 7 series. Home ice will be given to the team with the better overall record. In the first round, home ice will be in a 2-2-1 format. The second round and finals will be 2-2-1-1-1. A schedule will be released as soon as the NHL releases theirs.

8. Results-If you contest a result you have 24 hours from when the games are posted.

9. SCORING SYSTEM DETAILS AND EXAMPLE- The formula is really quite simple once you get used to it. The formula is YS=(SvPct-1)*(SA)+G+A+HI+X

SvPct-1 - This is the goaltender save % minus one. This will create a negative number. This is equivalent to the hole that your goaltender puts you in. A shutout makes the number zero.

SA - This is the shots against your defensemen that you are playing

G+A - This is the number of goals and assists that your skaters score. Goals are worth 1 point and assists are worth .5 points

HI -This is the home ice advantage. Only one team per game gets this. It is worth .25

X - This is a number I chose to add to each score to make each score more realistic. The number is 3

MY HEAD-TO-HEAD SCORING SYSTEM

(CAUTION: this example is very old, so pay no attention to some of the names, teams, etc….the same scoring system still applies)

On a designated game night, each GM will submit a lineup of no more than 5 forwards, 3 defensemen, and 3 goaltenders, with the goalies ranked in the order the GM wants their stats used. Only 1 goalie’s stats will actually count, but since it is difficult to tell who will start for their NHL teams, the GM may dress more than one. These lineups must consist of players whose NHL teams play that night. Sometimes a GM will not have a full complement of players to dress on a given night. This is fine, although it will be more difficult for them to win. As you will learn, this is one of the many subtle considerations to examine when assembling your team for this league.

The object is to have your team earn a higher score than the team you are scheduled to compete against that night. You then accumulate wins and losses over a season. In short the formula is as follows:

Score= (Sv%-1)*SA+G+A+HI+X

To decipher, your score equals your goaltender’s save percentage minus 1, for the night, multiplied by the average number of shots given up for the night by the teams for which your defensemen play, plus the total goals and assists scored by your team, plus the home ice advantage (If applicable), plus the x factor. Now I will go over an example step by step.

In this example, we have a game between the Mullets and the Blackhawks. The Mullets GM looks over the NHL teams playing that night and then dresses his team-his 5 forwards for tonight are: Oates (Was), Shanahan (Det), Amonte (Chi), Ronning (Nas), and DiMaio (Bos). His three defensemen for tonight are: Zubov (Dal), Niedermayer (NJ), and Smehlik (Buf). In goal, the Mullets list Hackett (Chi) as the #1 choice, Carey (Bos) as #2, and Belfour (Dal) as #3. The Blackhawks will do the same thing and used the lineup that is in the example. Now we just need to wait for the box scores. When I am ready to calculate the scores, I take the box scores from the night in question and enter the information into a worksheet like the following:

Mullets         Blackhawks        
Forwards G A Pts   Forwards G A Pts  
Oates 0 1 .5   Jagr 2 1 2.5  
Shanahan 1 0 1   Nolan 0 1 .5  
Amonte 0 0 0   Renberg 1 0 1  
Ronning 0 1 .5   Primeau 0 0 0  
Draper 1 2 2   Larionov 0 0 0  
                   
Defenseman G A Pts SA Defenseman G A Pts SA
Zubov 0 1 .5 28 Ozolinsh 0 2 1 29
Niedermayer 1 1 1.5 26 Desjardins 0 0 0 25
Blake 0 0 0 34 Woolley 0 0 0 37
                   
Goalies SF GA SVP   Goalies SF GA SVP  
Hackett 0 0 0.000   Potvin 35 5 0.870  
Carey 25 2 0.920   Tabaracci 29 5 0.828  
Belfour 33 1 0.970   Healy 0 0 0.000  
                   
SA average=29.33         SA average=30.33        
Pts Scored=6.0         Pts Scored=5.0        
HI=.25                  
Final Score=6.65         Final Score=3.91        
                   
                   

 

In this league goals are worth a full point and assists are worth half a point. Now try to arrive at the final score. The x factor is 3. What this does is to give our scores more realistic numbers. For league records I would round this score to 7 to 4. If two scores are within .25 of each other I consider it a tie. If two scores are within in 1.0 points of each other it is considered an overtime win for the team with the higher score. If both teams' scores are below zero, it is a 0-0 tie in addition you both are considered sorry teams until you can rectify yourself. Also, a note about shutouts: A SO equals a save % of 1. Under our formula, we subtract 1 from the save % and multiply this by the teams SA. Since 1-1=0, the team will start at a base of zero. As in the NHL, a shutout in this scoring system almost guarantees a win.

Also if none of your goalies play a save % of .80 will be given. This may seem harsh, but it is not so low that you still can’t win. In addition if no defensemen play a SA average of 35 will be given. If you are able to dress one defensemen, you will get the SA for his team, 2 defensemen, an average of the two teams SA will be taken. If you dress a dman and he does not play (as long as his team does) you will be given the team’s SA. The part of the formula of (Sv%-1)*SA basically determine what kind of your hole your goalie and team defense put you in. Also for a goaltenders save% to count he must play. If that goalie sees ice time that night, his stats will count. (For better or worse) In the above example the Mullets used Carey’s stats because Hackett did not play that night. Only one goalie's stats are used and that is why it is necessary to rank your goalie in the order that you want them to play.

PLAYOFF SCORING BREAKDOWN- Since we can’t have ties in the playoffs, the scores are broken down to exacts. Here is the breakdown:

A score differential from .99-.76 is an OT Win

.75-.51 2OT

.50-.26 3OT

.25-.01 4OT

On the extremely rare occasion that there is an exact tie, the tiebreaker will be in the order that follows: Goals scored, number of shots taken by Forwards and Defensemen, and overall +/-. The winner will be given a 5OT win.

AWARD NAMES- Here are the names of the trophies that are awarded at the end of the regular season, as well as the Playoffs MVP. They are awarded based on regular season stats, with the exception of the two MVPs. The regular season MVP is selected by a vote. All GMs submit one candidate from their team. That list of ten is sent to the league and each GM selects 3 of those candidates and lists them in the order of preference. The votes are counted and the player with the most 1st place votes is named regular season MVP. The playoff MVP is selected by the GMs of the two teams that do not make the playoffs.

Points leader: Phil Esposito

Goals leader: Mike Bossy

Assists leader: Wayne Gretzky

Best Defenseman: Bobby Orr

Save Percentage leader: Terry Sawchuk (based on min. 17 games played)

Best GAA: Ken Dryden (based on min. 17 games played)

Regular Season MVP: Gordie Howe

Post Season MVP: Bernie Parent

Most Team Points Scored: Production Line

Best Team SVP: Willian Jennings

If you have any questions or suggestions regarding the rules or any league issues, please don’t hesitate to contact the commissioners.